Here are some screenshots so that you know what you can expect with a setup optimized for speed, not looks. For something more impressive, visit the Official Orbit Homepage.
|Leaving Earth Station, heading for trouble.|
|Mission assignment at Titan Base: Seek out those Dumb Platforms and blast them to pieces.|
|There they are! Wohoh, and it's throwing red lines at me!|
|Hah! Feel the wrath of my mighty yellow rectangle! That should give you something to think about.|
|Indeed. The Dumb Platform turns into a yellow bubble and becomes part of the void. Featuring an explosion that is so loud that you can even hear it in the vacuum!|
|On the journey to Jupiter. The mission: keep the framerate alive, under all costs. While this picture might look depressive, it definitely reaches the goal considering we are running on a hardware design from 1987, a 50MHz CPU and a graphics card from 1992 without any 3D accelerator whatsoever. A Bravo to all components involved!|
|Uh oh. Trouble ahead. The framerate can express itself comfortable using a single digit before the dot, announcing an age of numeric Biedermeier.|
|Things are getting worse. The disastrous duo consisting of The Evil Hula Ring and The MHz-sucking Texture Ball represents a serious threat to the heroic framerate...|
|Mayday, Mayday! Mission object collapsing! Evil Hula Ring about to take over the entire screen, together with the sanity of the player. Now we are an easy target - even for Dumb Platforms... Fortunately, those are hanging out a couple of moons away.|
|Kickstart in, and here it goes again. The mighty Shift-A key resolved the situation. Clearly over the hill - and the Hula Ring -, the framerate slowly recovers.|
|Yes! We've made it. Back in empty space, all system go. Now, where are those Dumb Platforms again?|
Yes, network game is possible. You can even start two Orbits on the same machine, one instance running as server, the other as client. However, it eats up twice the CPU, so its no fun on 68k.
Currently, networking is not included in the official distribution, rather than in a separate archive you can download from Oliver's Orbit Site. You need either AmiTCP 4.x or Miami. For details on how to turn Orbit into a server or client, and how to connect, refer to the Orbit Documentation (Shift-C and Shift-S are most useful).